
Now this post isn't meant to be some kind of guide, and i'm not gonna make you go through so much stuff to get it working, becuase i hate that kind of stuff. Its so awesome how you can do that, trust me, I KNOW.
#Left 4 dead joystick mapper ps3#
Now, i like many in this world have a PS3, and therefore i have a PS3 controller (weird right? i know O_O), and i use my PS3 controller on my computer to play games on my emulators and what not. A really good friend of mine showed me the game and i thought it was quite pwn. Logitech keyboard mapping software: I don’t use it as it doesn’t work/match any key to the stickĪntimicro keybord mapping software: I tried it for both input devices but face the same described problemĪpollo346: I have a different problem – does anyone have a solution for this?Īntimicro keybord mapping software: I tried it for both input devices but face the same described problem I'd love for there to be a solution to this as I'm experiencing the same.Now, i don't know about you but, left 4 dead is an awesome game. Input devices tested with the same issue: Xbox controller, Saitek/Logitech X52


Game: Wing Commander 3 from GOG via Dosbox on a Win10 machine

When I remember playing WC3/4 on my Pentium 5 / MS Dos over 20 years ago, this problem didn’t exist. It feels like fast deflections are too fast for the system – but they are needed for the dogfights. If I fully deflect the stick to any direction immediately, it often happens that the ship isn’t showing any reaction. Sometimes quick stick deflections result in quick ship movements, but in most cases the ship movement is very slow (the same as the stick would have been deflected only slightly) or not happening at all.
#Left 4 dead joystick mapper full#
My problem isn’t a deadzone when the stick has no/little deflection, but a retarding behavior when I quickly do a partial or full deflection of the stick like you do during fast dogfights. I have a different problem – does anyone have a solution for this? I am tempted to just play that one with a mouse. Wing Commander Privateer is a different matter altogether however. Newtmonkey: Here's one setting I changed that seemed to help a lot. This means that the game will be quite smooth when nothing is going on, but will drop frames during hectic dogfights or when flying through asteroid belts. I clearly remember the games being a bit jumpy on my 386 (which was more than powerful enough to run the game). My theory is that a lot more than the frame rate is tied to the CPU speed.īack in the day, playing these on original hardware in DOS, they were not 60 fps by any means. I would also encounter all sorts of game balance issues, like hyper aggressive enemies that could take me down in just a couple seconds. For example, the joystick becomes less responsive (larger dead zone) the faster you force the game to run (actually, my theory the joystick response stays the same, but the game is running smoother so it makes it much more noticeable). Note that WC1 and 2 are not meant to play "smoothly." You can increase cycles in DOSBOX and get the game running extremely smooth, but it messes up all sorts of things.

Better to just play these games the way they were intended, with just a stick, two buttons, and your keyboard for everything else. I found that setting this ended up causing way more problems than it was worth. It's not perfect, but it is very playable.įinally, I cleared the keyboard mapper and left it off. It's still there, but instead of covering a full 20-25% of the joystick range, the dead zone now only occupies the initial 5-10% of the range. In my case this DRASTICALLY improved the dead zone for WC1 and 2. I don't think this improves the dead zone, but I think the timed interval setting is required to prevent drifting. I then tried changing some DOSBOX settings: Upgrading to a Thrustmaster T.16000M FCS HOTAS improved things greatly for some games (X-Wing and Descent) but did little for others (all the Wing Commander games). This suggested to me that the dead zone issue was (partially at least) due to the stick I was using. On a whim, I tried playing with a wired XBOX 360 controller, and was surprised to find that there is little or no dead zone when using it. Just for reference, I originally tried playing on a Thrustmaster HOTAS X, but the massive dead zone rendered pretty much any game running in DOSBOX unplayable. Here's one setting I changed that seemed to help a lot.
